Qarl texture pack 1.3 patch




















Return to IV - Oblivion. I run at x, max, with AF x 16 and AA x 4 too.. I feel as though something may not have gone right :S.

I am using a reduced grass package tho, but overall it gives the best performance looks. At times everything looks really awesome, while at other times shadows are being cast which causes some weird landscape details. Just going to upload a few more in a sec I actually have a version uploaded on tesnexus but it shows too much obvious tiling since it's simply the vanilla texture multiplied by four to make it higher resolution.

Ha, I know I said this exact same thing in another thread, I am obsessed with the damn road texture and need to finally upload my new one. I think the difference between Redimized and the original textures can be quite noticeable in some places. I'm thinking overall that what you lose from Redimized is a tiny tiny little bit of color due to the textures reflecting light more "harshly" in a way, I don't know if that's the textures themselves or the normal maps, though.

It's noticeable in that screenshot comparison, yeah, but on the other hand there are plenty of textures that make the transition just fine.

I think part of the issue might be the fact that some of the original QTP3 textures are kind of "gawdy" in the sense that they have a lot of depth and in some cases graininess where it would have been better to keep it more subtle, so when you're trying to make the textures and normal maps more "efficient" as Redimized does the results tend to compound the original issues with the textures.

Really this is only occasionally noticeable, and is probably only a real concern for a handful of textures. I think it ended up affecting the brick-like stone textures in particular, so that comparison I linked isn't necessarily representative of the overall loss in quality. But there is indeed a loss of quality with Redimized. I can't say about going from Redimized to Reduced since I haven't felt the need to free up any resources like I did when I was getting crashes with the base QTP3.

So I cut back to a reasonable amount of people on the road, it was a bit unrealistic coming across a dozen people or something ridiculous so often. I still hit mb likely due to stuff like all the various armor on the NPCs, the increased amount of soldiers from a couple different mods.

And I'm sure the best thing to do after cutting back was installing WAC so all of its textures have to load even just passing by creatures, in addition to the Mythic textures I've had for a while. Sorry, just cataloging the stuff while I can think of it, heh. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. Log in. Trending Search forums.

What's new. New posts Latest activity. Qarl's texture pack for Oblivion. Thread starter MichaelD Start date Jan 7, Sidebar Sidebar. Forums Software PC Games. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

Previous Next. MichaelD Lifer. Jan 16, 31, 3 I've been reading up on Qarl's Texture pack version 3 and it's 10MB patch, 1. I don't want to grenade my Oblivion install I've got some cool characters saved and the game runs smoothly and perfectly. Any issues with the texture pack I should be aware of? I'm running a dead-stock Oblivion install, patched the latest US version, but no other mods. However, due to the increased resolution, machines with lower-end graphics cards may see severe slow-down with this mod.

A large number of meshes have been altered to take advantage of the game engine's parallax shader. Only parts of the mesh which NEED parallaxing have the parallax flag enabled.

Textures which use the parallax shader have been altered at the mipmap level so that things look very 3D from a distance but do not get the soupy artifacts associated with the parallax effect when viewed close-up. Advanced normal map techniques used to make landscape textures seem very 3D. Landscape color maps and normal maps edited at the mipmap level to reduce the tiling effect in the distance. Mesh fixes from the Unofficial Oblivion Patch are included.



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