The most recent releases, Pokemon Sword and Shield , are part of Generation 8. In the over two decades since Stadium 2 , Pokemon's roster of creatures has grown from to and counting. It served largely the same purpose, allowing players to transfer their partners from the 2D sprite-based DS game into fully realized 3D environments on the Wii as Stadium brought Game Boy Pokemon to life on N It was far more limited by not including minigames to bide time with friends, and thus was made even more obsolete by Generation 6 games X and Y bringing everything into the third dimension on 3DS.
Despite mainline Pokemon games all being in 3D now, there are still issues with the formula. For years fans have complained about a seeming lack of innovation by Game Freak in terms of updating things like battle animations. Some may like the classic feel that Pokemon maintains, but it has felt stagnant compared to other Nintendo franchises like The Legend of Zelda. With Pokemon Legends: Arceus set to release next year and shake up what a single-player adventure looks like for the franchise, a new Stadium game could be its multiplayer counterpart - one with far more budget poured into environments, models, and animations to really appease fans.
If a modern-day Pokemon Stadium centers around the idea of creating a sleek multiplayer hub for battling, it should also lean on its legacy and include minigames. For its charm, Pokemon Battle Revolution was a fairly empty game, especially if players had no Pokemon to transfer over and took on Poketopia's tournaments with rentals.
There are 21 minigames included between Pokemon Stadium 1 and 2 , but again all of these were based on monsters from the first two Generations. The franchise's proliferation over the decades means there is no shortage of Pokemon games for any given mood , and there are minigame-centric titles like the PokePark series.
Even taking that into account, PokePark 2: Wonders Beyond released in during Generation 5, and a lot of spin-offs since then have been niche or focused around a particular gimmick. This allows you to easily recall the beginning of the sequence of directions, and focus more on the newer ones. You might as well guess if you're not sure of a direction. For instance, if the first four were Right, Up, Left, and Down, you could think to yourself, "Start at the right and go in a counterclockwise circle.
So, let's guess that the next two directions were Left and Right. Then you could think to yourself, "Start at the right, and go in a counterclockwise circle before looking to the left and right. I promise. To run, you must rapidly tap the A Button.
This game can be hard on your fingers, especially on Hyper. There are several hurdles positioned randomly along the track, and in order to clear them you must press Up on the D-Pad, otherwise your Rattata will come to a halt. The course is 50 meters long, and there are markings at the 5m, 10m, 15m, 20m, 25m, 30m, 35m, 40m and 45m points to let you know how close you are to the goal.
The first person to make it to the goal is the winner. You are either good at them, or you aren't. Nevertheless, I will warn you not to forget about the hurdles. Too many times have I seen someone concentrating too hard on tapping the A Button like a maniac and end up crashing into a hurdle.
Also, try not to let the rotating camera distract you. Some have expressed disapproval at the way the camera moves around, because it's somewhat difficult to keep an eye on their specific Rattata. Just concentrate on yours, remember that the hurdles will come, tap the A Button as fast as you can, and you should do alright.
There's a yellow curve below this pendulum with a red needle in the center. The game is all about timing, and when the game starts, the pendulum will swing to and fro.
What you need to do is press the A Button just as the pendulum touches that red needle. If you time it correctly, you will cast Hypnosis on the other Drowzee-- but if you mess up, you'll snore and be that much closer to defeat. If you want to be the victor, you must be the last man Drowzee?
It is certainly wise to take advantage of this, but it will only be useful during the beginning portion. Once the game progresses and the pendulum swings faster and faster, you must rely on instinct and reflexes.
Once I managed to beat this game on Hyper with my eyes closed, so it is definitely possible to memorize the rhythm and speed of the pendulum. Keep that in mind. Fortunately, they are all connected to a damn big generator.
When the light on the generator turns blue, tap the A Button as fast as possible. When the light turns green, tap the B Button rapidly. The first to completely charge up their Electrometer is the winner. Be sure to keep a watch- ful eye on the light, because it changes randomly and sometimes quickly.
If you tap the wrong button, your Electrometer will drain, so be careful! Personally, I'm not too great at this game. To date, I've only beaten it once on Hyper mode and that was probably luck. I don't know if I'm just terrible at Rapid Fire, or if this game really is that hard. The best advice I could give you is to go ape crazy on the buttons, keep an eye on the light, and hope the CPU screws up Remember that the blue light is for the A blue Button, and the green light is for the B or green Button.
Keep this in mind, and you'll never forget which button to push. You play as a Lickitung, in a gluttonous battle against three others to eat the most valuable sushi in a limited time.
The hard part? You have to remember which types are of higher value, all the while competing against three voracious Lickitung. Before the game begins, you are shown the eight types of sushi along with their price.
When the game starts, twelve random types of sushi appear on a rotating counter and you must run around analog stick and eat as much sushi as you can to eat simply press the A Button.
Try to eat the more expensive sushi to get a higher bill. Following is a description of each sushi, its real name, and its value in the game. There is nothing more important than memorizing the order of values for the sushi. If you go chomping away at all the Kappa, you won't be raking in a lot of dough. I recommend studying the eight sushi types and picturing the hierarchy of values.
This lets you take a quick peek at the available sushi, and so you can start the game knowing where to go exactly. Eat two of one of the sushi types, and you get a x2 bonus. Eat a third, get a x3. This goes on to a maximum of a x5 bonus. However, if you continue eating the same type of sushi you will continue to get a x5 bonus for each additional piece that you eat. In this case, Ekans is the ring and Diglett is the mole.
The game lasts a total of 60 seconds, and your goal is to fling your Ekans onto a Diglett the Ekans turns into a ring in the air. There is no more than 3 Diglett at a time, and when one gets 'rung' a new one appears. Each successful ring-around-a-Diglett earns you a point. Whoever has the most points at the end of sixty seconds is the winner!
Note that sometimes a shiny Diglett, worth two points instead of one, will appear. Look out for these!
Now, you must use the D-Pad to tweak the angle of your Ekans, and the analog stick to launch. The row closest to you requires a very slight pull-back of the analog stick. If you are going for a Diglett in the back row, pull back all the way. The hardest row to earn a point in is the middle row, because you need to pull back but not as far as for the back row. You will be taken advantage of by the CPU if you take your sweet time, so practice a lot in terms of aiming and launching, and do not let up even for a second.
These should be your highest priority. When they appear, go for it! When you barely miss a Diglett your Ekans bounces off with a strange 'elastic' sound effect. Sometimes this is a good thing, because your Ekans may bounce off and land on a nearby Diglett. I do not recommend attempting to utilize this technique. Just keep it in the back of your mind and hope that it happens if you end up missing. Well now you get to use it yourself! You play as either a Kakuna or a Metapod again this is randomly selected, like Pikachu and Voltorb for Thundering Dynamo.
You and the other three players happen to be sitting around in a rock quarry. Rocks that are pretty damn big will fire at you in patterned intervals. This will allow you to use Harden and the rock will crumble apart. Now, when you use Harden, your energy meter will slowly deplete if you allow a rock to crush you instead of using Harden, a large chunk of your energy will be lost.
Basically, this means that Rock Harden is a game of stamina. Whoever is the last Kakuna or Metapod standing is the winner! The best strategy for this game is to wait until the shadow is right overhead, and then tap do not press the A Button for a lightning-fast Harden that still destroys the rock. This may seem like a difficult technique to pull off, but it's not that hard.
In fact, I have used this strategy on Hyper mode and won with half of my energy remaining! Your task is to burrow underground and reach a water reservoir. The only restriction is that you must alternate between the L and R Buttons. If you press L and R at the same time, your Sandshrew will do nothing. Whoever reaches water first is the winner! That's not true. As long as you keep a steady rhythmic pace going, without screwing up i.
This applies even to Hyper mode. Don't tire yourself out, because it's not necessary. My records for these games have been posted below. For instance, I've perfectly beaten no mistakes Clefairy Says on Hyper many times in a row, I've beaten Snore War on Hyper without snoring once, I've beaten Rock Harden on Hyper mode with half of my energy still remaining, etc.
Nevertheless, these are not 'concrete' records, so I only count the three that I posted. That is where this topic comes into play. Read on However there is a latent quality to this seemingly innocuous stage, a quality that has gone unnoticed in the public subconscious for years First of all, I've always appreciated the beauty of this Mini-Game. The stone bridge nearby, those fluffy bushes by the lakeside, and then of course there is the lake itself.
The lake seems to be a tranquil, quiescent sight to behold, seemingly timeless. But that's because it is. Take a good look at the lake and you'll see a Magikarp in the water Turns out the scenery is a static painting! Well, think again, because if you pause the game the directions will disappear! Seems like the programmers anticipated this kind of cheaing At first you think you see spaces between the cubes, but these spaces suddenly "jump out" at you and become three-dimensional cubes themselves!
If you go to Thundering Dynamo, and take a look at what Ash's cute little electric rat is doing with Voltorb, well, just take a look Well now I've got the answers! Wasabi is a really, really hot horseradish, which explains Lickitung's reaction when you eat one of these.
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